Physics simulation of slender elastic objects often requires discretization as a polyline. However, constructing a polyline from Gaussian splatting is challenging as Gaussian splatting lacks connectivity information and the configuration of Gaussian primitives contains much noise. This paper presents a method to extract a polyline representation of the slender part of the objects in a Gaussian splatting scene from the user’s sketching input. Our method robustly constructs a polyline mesh that represents the slender parts using the screen-space shortest path analysis that can be efficiently solved using dynamic programming. We demonstrate the effectiveness of our approach in several in-the-wild examples.
@inproceedings{watanabe2025SketchRodGS,
author = {Haato Watanabe and Nobuyuki Umetani},
title = {SketchRodGS: Sketch-based Extraction of Slender Geometries for Animating Gaussian Splatting Scenes},
booktitle = {SIGGRAPH Asia 2025 Technical Communications (SA Technical Communications '25)},
year = {2025},
month = dec,
address = {Hong Kong, Hong Kong},
publisher = {ACM},
isbn = {979-8-4007-2136-6/2025/12},
doi = {10.1145/3757376.3771403},
url = {https://doi.org/10.1145/3757376.3771403}
}